//=====================================================================
// Copyright 2020-2024 (c), Advanced Micro Devices, Inc. All rights reserved.
// Copyright 2008 (c), ATI Technologies Inc. All rights reserved.
//=====================================================================
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//

#pragma once

#include "d3d9.h"
#include "module.h"

typedef IDirect3D9*(WINAPI FAR* Direct3DCreate9Proc)(UINT SDKVersion);

class CD3D9Module : public CModule
{
public:
    CD3D9Module();
    virtual ~CD3D9Module();

    virtual bool LoadModule();
    virtual bool LoadModule(LPCTSTR lpModuleName);

    IDirect3D9* Direct3DCreate9(UINT SDKVersion);

protected:
    virtual void UnloadModule();

    Direct3DCreate9Proc m_pDirect3DCreate9;
};
